Turing´s famous 1936 paper introduced a formal definition of a computing machine, a Turing machine. This model led to both the development of actual computers and to computability theory, the study of what machines can and cannot compute. This book presents classical computability theory from Turing and Post to current results and methods, and their use in studying the information content of algebraic structures, models, and their relation to Peano arithmetic. The author presents the subject as an art to be practiced, and an art in the aesthetic sense of inherent beauty which all mathematicians recognize in their subject. Part I gives a thorough development of the foundations of computability, from the definition of Turing machines up to finite injury priority arguments. Key topics include relative computability, and computably enumerable sets, those which can be effectively listed but not necessarily effectively decided, such as the theorems of Peano arithmetic. Part II includes the study of computably open and closed sets of reals and basis and nonbasis theorems for effectively closed sets. Part III covers minimal Turing degrees. Part IV is an introduction to games and their use in proving theorems. Finally, Part V offers a short history of computability theory. The author has honed the content over decades according to feedback from students, lecturers, and researchers around the world. Most chapters include exercises, and the material is carefully structured according to importance and difficulty. The book is suitable for advanced undergraduate and graduate students in computer science and mathematics and researchers engaged with computability and mathematical logic.
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Problem solving in computing is referred to as computational thinking. The theory behind this concept is challenging in its technicalities, yet simple in its ideas. This book introduces the theory of computation from its inception to current form of complexity; from explanations of how the field of computer science was formed using classical ideas in mathematics by Gödel, to conceptualization of the Turing Machine, to its more recent innovations in quantum computation, hypercomputation, vague computing and natural computing. It describes the impact of these in relation to academia, business and wider society, providing a sound theoretical basis for its practical application. Written for accessibility, Demystifying Computation provides the basic knowledge needed for non-experts in the field, undergraduate computer scientists and students of information and communication technology and software development.
A few short decades ago we were informed by the smooth signals of analog television, radio, and vinyl discs; communicated with our analog telephones; and even computed with analog computers. Today our world is digital, built with zeros and ones. Why did this revolution occur? The Discrete Charm of the Machine explains, in an engaging and accessible manner, the varied physical and logical reasons behind this radical transformation. The spark of individual genius shines through this story of innovation: the stored program of Jacquard´s loom; the logical branching of Charles Babbage; Alan Turing´s brilliant abstraction of the discrete machine; Harry Nyquist´s foundation for digital signal processing; Claude Shannon´s breakthrough insights into the meaning of information and bandwidth; and Richard Feynman´s prescient proposals for nanotechnology and quantum computing. Ken Steiglitz follows the progression of these ideas in the building of our digital world, from the internet and artificial intelligence to the edge of the unknown. Are questions like the famous traveling salesman problem truly beyond the reach of ordinary digital computers? Can quantum computers transcend these barriers? Does a mysterious magical power reside in the analog mechanisms of the brain? Steiglitz concludes by confronting the moral and aesthetic questions raised by the development of artificial intelligence and autonomous robots.
A hands-on introduction to computer science concepts for non-technical readers. Activities include word searches, mazes, ´´Find the Bug!´´ hunts, matching games, ´´Color by Boolean´´ (a twist on the classic Paint by Numbers), and more. The Computer Science Activity Book is the perfect companion for curious youngsters -- or grown-ups who think they´ll never understand some of the basics of how computers work. Work through this brief, coloring book-like collection of fun and innovative hands-on exercises and learn some basic programming concepts and computer terminology that form the foundation of a STEM education. You´ll learn a bit about historical figures like Charles Babbage, Ada Lovelace, Grace Hopper, and Alan Turing; how computers store data and run programs; and how the parts of a computer work together (like the hard drive, RAM, and CPU). Drawing a garden of flowers using for loops, create creatures with conditional statements, and just have a bit of fun.