Master functions and discover how to write functional programs in R. In this concise book, you´ll make your functions pure by avoiding side-effects; you´ll write functions that manipulate other functions, and you´ll construct complex functions using simpler functions as building blocks. In Functional Programming in R , you´ll see how we can replace loops, which can have side-effects, with recursive functions that can more easily avoid them. In addition, the book covers why you shouldn´t use recursion when loops are more efficient and how you can get the best of both worlds. Functional programming is a style of programming, like object-oriented programming, but one that focuses on data transformations and calculations rather than objects and state. Where in object-oriented programming you model your programs by describing which states an object can be in and how methods will reveal or modify that state, in functional programming you model programs by describing how functions translate input data to output data. Functions themselves are considered to be data you can manipulate and much of the strength of functional programming comes from manipulating functions; that is, building more complex functions by combining simpler functions. What You´ll Learn Write functions in R including infix operators and replacement functions Create higher order functions Pass functions to other functions and start using functions as data you can manipulate Use Filer, Map and Reduce functions to express the intent behind code clearly and safely Build new functions from existing functions without necessarily writing any new functions, using point-free programming Create functions that carry data along with them Who This Book Is For Those with at least some experience with programming in R.
Logic Programming is the name given to a distinctive style of programming, very different from that of conventional programming languages such as C++ and Java. By far the most widely used Logic Programming language is Prolog. Prolog is a good choice for developing complex applications, especially in the field of Artificial Intelligence. Logic Programming with Prolog does not assume that the reader is an experienced programmer or has a background in Mathematics, Logic or Artificial Intelligence. It starts from scratch and aims to arrive at the point where quite powerful programs can be written in the language. It is intended both as a textbook for an introductory course and as a self-study book. On completion readers will know enough to use Prolog in their own research or practical projects. Each chapter has self-assessment exercises so that readers may check their own progress. A glossary of the technical terms used completes the book. This second edition has been revised to be fully compatible with SWI-Prolog, a popular multi-platform public domain implementation of the language. Additional chapters have been added covering the use of Prolog to analyse English sentences and to illustrate how Prolog can be used to implement applications of an ´Artificial Intelligence´ kind. Max Bramer is Emeritus Professor of Information Technology at the University of Portsmouth, England. He has taught Prolog to undergraduate computer science students and used Prolog in his own work for many years.
This fourth Edition presents new examples on submodules, derived type i/o, object oriented programming, abstract interfaces and procedure pointers, C interop, sorting and searching, statistics and converting to more modern versions of Fortran. Key Features Highlights the core language features of modern Fortran including data typing, array processing, control structures, functions, subroutines, modules and submodules, user defined types, pointers, operator overloading, generic programming, parallel programming, abstract interfaces, procedure pointers Pinpoints common problems that occur when programming Illustrates the use of several compilers Introduction to Programming with Fortran has been written for the complete beginner with little or no programming background as well as existing Fortran programmers and those with programming experience in other languages
Learn Intel 64 assembly language and architecture, become proficient in C, and understand how the programs are compiled and executed down to machine instructions, enabling you to write robust, high-performance code. Low-Level Programming explains Intel 64 architecture as the result of von Neumann architecture evolution. The book teaches the latest version of the C language (C11) and assembly language from scratch. It covers the entire path from source code to program execution, including generation of ELF object files, and static and dynamic linking. Code examples and exercises are included along with the best code practices. Optimization capabilities and limits of modern compilers are examined, enabling you to balance between program readability and performance. The use of various performance-gain techniques is demonstrated, such as SSE instructions and pre-fetching. Relevant Computer Science topics such as models of computation and formal grammars are addressed, and their practical value explained. What You´ll Learn Low-Level Programming teaches programmers to: Freely write in assembly language Understand the programming model of Intel 64 Write maintainable and robust code in C11 Follow the compilation process and decipher assembly listings Debug errors in compiled assembly code Use appropriate models of computation to greatly reduce program complexity Write performance-critical code Comprehend the impact of a weak memory model in multi-threaded applications Who This Book Is For Intermediate to advanced programmers and programming students
The author teaches readers the basics of Python programming through simple game creation and describes how the skills learned can be used for more practical Python programming applications and real-world scenarios. Original.
Build an inexpensive cluster of multiple Raspberry Pi computers and install all the required libraries to write parallel and scientific programs in Python 3. This book covers setting up your Raspberry Pis, installing the necessary software, and making a cluster of multiple Pis. Once the cluster is built, its power has to be exploited by means of programs to run on it. So, Raspberry Pi Supercomputing and Scientific Programming teaches you to code the cluster with the MPI4PY library of Python 3. Along the way, you will learn the concepts of the Message Passing Interface (MPI) standards and will explore the fundamentals of parallel programming on your inexpensive cluster. This will make this book a great starting point for supercomputing enthusiasts who want to get started with parallel programming. The book finishes with details of symbolic mathematics and scientific and numerical programming in Python, using SymPi, SciPy, NumPy, and Matplotlib. You´ll see how to process signals and images, carry out calculations using linear algebra, and visualize your results, all using Python code. With the power of a Raspberry Pi supercomputer at your fingertips, data-intensive scientific programming becomes a reality at home. What You Will Learn Discover the essentials of supercomputing Build a low-cost cluster of Raspberry Pis at home Harness the power of parallel programming and the Message Passing Interface (MPI) Use your Raspberry Pi for symbolic, numerical, and scientific programming Who This Book Is For Python 3 developers who seek the knowledge of parallel programming, Raspberry Pi enthusiasts, researchers, and the scientific Python community.
Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you´re a good GameMaker game application developer or programmer? Think again with this awesome book! What You´ll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.
Master the fundamentals of Scala and understand its emphasis on functional programming that sets it apart from Java. This book will help you translate what you already know in Java to Scala to start your functional programming journey. Learn Scala is split into four parts: a tour of Scala, a comparison between Java and Scala, Scala-specific features and functional programming idioms, and finally a discussion about adopting Scala in existing Java teams and legacy projects. After reading and using this tutorial, you´ll come away with the skills in Scala to kick-start your productivity with this growing popular language. What You´ll Learn Tour Scala and learn the basic syntax, constructs, and how to use the REPL Translate Java syntax that you already know into Scala Learn what Scala offers over and above Java Become familiar with functional programming concepts and idioms Gain tips and advice useful when transitioning existing Java projects to Scala Who This Book Is For Java developers looking to transition to Scala. No prior experience necessary in Scala.
Key Features · Contains all of Java 9´s new features · The Java Module System · Testing and debugging with lambdas Audience This book is written for programmers familiar with Java and basic OO programming.