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Logic Programming is the name given to a distinctive style of programming, very different from that of conventional programming languages such as C++ and Java. By far the most widely used Logic Programming language is Prolog. Prolog is a good choice for developing complex applications, especially in the field of Artificial Intelligence. Logic Programming with Prolog does not assume that the reader is an experienced programmer or has a background in Mathematics, Logic or Artificial Intelligence. It starts from scratch and aims to arrive at the point where quite powerful programs can be written in the language. It is intended both as a textbook for an introductory course and as a self-study book. On completion readers will know enough to use Prolog in their own research or practical projects. Each chapter has self-assessment exercises so that readers may check their own progress. A glossary of the technical terms used completes the book. This second edition has been revised to be fully compatible with SWI-Prolog, a popular multi-platform public domain implementation of the language. Additional chapters have been added covering the use of Prolog to analyse English sentences and to illustrate how Prolog can be used to implement applications of an ´Artificial Intelligence´ kind. Max Bramer is Emeritus Professor of Information Technology at the University of Portsmouth, England. He has taught Prolog to undergraduate computer science students and used Prolog in his own work for many years.

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A primer on the underlying technologies that allow computer programs to work. Covers topics like computer hardware, combinatorial logic, sequential logic, computer architecture, computer anatomy, and Input/Output. Computer programming is not abstract and programs run on a machine. Knowing how computers work and how programs run on them is essential to becoming a better programmer, and understanding underlying technologies can help you develop a sense of what can go wrong. Foundations of Computer Programming fills in the gaps in computer education by giving readers a look under the hood of programming, at the machine. Readers learn how software behaves when running on hardware; how programs manipulate data in memory; how computers process languages; and how web browsers work. They´ll also learn how to write efficient programs, computer security basics, and real-world considerations to have in mind when writing code.

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52,99 € *

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A decision procedure is an algorithm that, given a decision problem, terminates with a correct yes/no answer. Here, the authors focus on theories that are expressive enough to model real problems, but are still decidable. Specifically, the book concentrates on decision procedures for first-order theories that are commonly used in automated verification and reasoning, theorem-proving, compiler optimization and operations research. The techniques described in the book draw from fields such as graph theory and logic, and are routinely used in industry. The authors introduce the basic terminology of satisfiability modulo theories and then, in separate chapters, study decision procedures for each of the following theories: propositional logic; equalities and uninterpreted functions; linear arithmetic; bit vectors; arrays; pointer logic; and quantified formulas.

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79,99 € *

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This book features papers from CEPE-IACAP 2015, a joint international conference focused on the philosophy of computing. Inside, readers will discover essays that explore current issues in epistemology, philosophy of mind, logic, and philosophy of science from the lens of computation. Coverage also examines applied issues related to ethical, social, and political interest. The contributors first explore how computation has changed philosophical inquiry. Computers are now capable of joining humans in exploring foundational issues. Thus, we can ponder machine-generated explanation, thought, agency, and other quite fascinating concepts. The papers are also concerned with normative aspects of the computer and information technology revolution. They examine technology-specific analyses of key challenges, from Big Data to autonomous robots to expert systems for infrastructure control and financial services. The virtue of a collection that ranges over philosophical questions, such as this one does, lies in the prospects for a more integrated understanding of issues. These are early days in the partnership between philosophy and information technology. Philosophers and researchers are still sorting out many foundational issues. They will need to deploy all of the tools of philosophy to establish this foundation. This volume admirably showcases those tools in the hands of some excellent scholars.

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18,99 € *

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Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You´ll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you´ll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut´s safety checklist that will put your new Python skills to the test. You´ll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you´ll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you´ll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.

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154,99 € *

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This text offers a comprehensive and accessible treatment of the theory of algorithms and complexity - the elegant body of concepts and methods developed by computer scientists over the past 30 years for studying the performance and limitations of computer algorithms. Among topics covered are: reductions and NP-completeness, cryptography and protocols, randomized algorithms, and approximability of optimization problems, circuit complexity, the structural aspects of the P=NP question, parallel computation, the polynomial hierarchy, and many others. Several sophisticated and recent results are presented in a rather simple way, while many more are developed in the form of extensive notes, problems, and hints. The book is surprisingly self-contained, in that it develops all necessary mathematical prerequisites from such diverse fields as computability, logic, number theory, combinatorics and probability.

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37,99 € *

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Cyber-physical systems (CPSs) combine cyber capabilities, such as computation or communication, with physical capabilities, such as motion or other physical processes. Cars, aircraft, and robots are prime examples, because they move physically in space in a way that is determined by discrete computerized control algorithms. Designing these algorithms is challenging due to their tight coupling with physical behavior, while it is vital that these algorithms be correct because we rely on them for safety-critical tasks. This textbook teaches undergraduate students the core principles behind CPSs. It shows them how to develop models and controls; identify safety specifications and critical properties; reason rigorously about CPS models; leverage multi-dynamical systems compositionality to tame CPS complexity; identify required control constraints; verify CPS models of appropriate scale in logic; and develop an intuition for operational effects. The book is supported with homework exercises, lecture videos, and slides.

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55,99 € *

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Turing´s famous 1936 paper introduced a formal definition of a computing machine, a Turing machine. This model led to both the development of actual computers and to computability theory, the study of what machines can and cannot compute. This book presents classical computability theory from Turing and Post to current results and methods, and their use in studying the information content of algebraic structures, models, and their relation to Peano arithmetic. The author presents the subject as an art to be practiced, and an art in the aesthetic sense of inherent beauty which all mathematicians recognize in their subject. Part I gives a thorough development of the foundations of computability, from the definition of Turing machines up to finite injury priority arguments. Key topics include relative computability, and computably enumerable sets, those which can be effectively listed but not necessarily effectively decided, such as the theorems of Peano arithmetic. Part II includes the study of computably open and closed sets of reals and basis and nonbasis theorems for effectively closed sets. Part III covers minimal Turing degrees. Part IV is an introduction to games and their use in proving theorems. Finally, Part V offers a short history of computability theory. The author has honed the content over decades according to feedback from students, lecturers, and researchers around the world. Most chapters include exercises, and the material is carefully structured according to importance and difficulty. The book is suitable for advanced undergraduate and graduate students in computer science and mathematics and researchers engaged with computability and mathematical logic.

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36,99 € *

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John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author´s visual approach will greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. Each chapter includes full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will consolidate comprehension of abstract mathematical concepts. Foundation Mathematics for Computer Science covers number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus, and reveals the names of the mathematicians behind such inventions. During this journey, John Vince touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barycentric coordinates, transfinite sets and prime numbers. Whether you intend to pursue a career in programming, scientific visualisation, systems design, or real-time computing, you should find the author´s literary style refreshingly lucid and engaging, and prepare you for more advanced texts.

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