Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it´s just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you´ll be creating art far beyond what´s possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.
Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You´ll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you´ll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut´s safety checklist that will put your new Python skills to the test. You´ll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you´ll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you´ll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.
This book presents a new suite of benchmarks for and examples of porous media mechanics collected over the last two years. It continues the assembly of benchmarks and examples for porous media mechanics published in 2014. The book covers various applications in the geosciences, geotechnics, geothermal energy, and geological waste deposition. The analysis of thermo-hydro-mechanical-chemical (THMC) processes is essential to many applications in environmental engineering, such as geological waste deposition, geothermal energy utilisation, carbon capture and storage, water resources management, hydrology, and even climate change. In order to assess the feasibility and safety of geotechnical applications, process-based modelling is the only tool that can effectively quantify future scenarios, a fact which also creates a huge burden of responsibility concerning the reliability of computational tools. The book shows that benchmarking offers a suitable methodology for verifying the quality of modelling tools based on best practices, and together with code comparison fosters community efforts. It also provides a brief introduction to the DECOVALEX, SeSBench and MOMAS initiatives. This benchmark book is part of the OpenGeoSys initiative - an open source project designed to share knowledge and experience in environmental analysis and scientific computation.