This concise reference helps readers avoid the most commonplace errors in generating or interpreting engineering drawings. Applicable across multiple disciplines, Hanifan´s lucid treatment of such essential skills as understanding and conveying data in a drawing, exacting precision in dimension and tolerance notations, and selecting the most-appropriate drawing type for a particular engineering situation, ´´Perfecting Engineering and Technical Drawing´´ is an valuable resource for practicing engineers, engineering technologists, and students. Provides straightforward explanation of the requirements for all common engineering drawing types Maximizes reader understanding of engineering drawing requirements, differentiating the types of drawings and their particular characteristics Elucidates electrical reference designation requirements, geometric dimensioning, and tolerancing errors Explains the entire engineering documentation process from concept to delivery
Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it´s just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you´ll be creating art far beyond what´s possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.
This is an introductory to intermediate level text on the science of image processing, which employs the Matlab programming language to illustrate some of the elementary, key concepts in modern image processing and pattern recognition. The approach taken is essentially practical and the book offers a framework within which the concepts can be understood by a series of well chosen examples, exercises and computer experiments, drawing on specific examples from within science, medicine and engineering. Clearly divided into eleven distinct chapters, the book begins with a fast-start introduction to image processing to enhance the accessibility of later topics. Subsequent chapters offer increasingly advanced discussion of topics involving more challenging concepts, with the final chapter looking at the application of automated image classification (with Matlab examples) . Matlab is frequently used in the book as a tool for demonstrations, conducting experiments and for solving problems, as it is both ideally suited to this role and is widely available. Prior experience of Matlab is not required and those without access to Matlab can still benefit from the independent presentation of topics and numerous examples. * Features a companion website www.wiley.com/go/solomon/fundamentals containing a Matlab fast-start primer, further exercises, examples, instructor resources and accessibility to all files corresponding to the examples and exercises within the book itself. * Includes numerous examples, graded exercises and computer experiments to support both students and instructors alike.