Master functions and discover how to write functional programs in R. In this concise book, you´ll make your functions pure by avoiding side-effects; you´ll write functions that manipulate other functions, and you´ll construct complex functions using simpler functions as building blocks. In Functional Programming in R , you´ll see how we can replace loops, which can have side-effects, with recursive functions that can more easily avoid them. In addition, the book covers why you shouldn´t use recursion when loops are more efficient and how you can get the best of both worlds. Functional programming is a style of programming, like object-oriented programming, but one that focuses on data transformations and calculations rather than objects and state. Where in object-oriented programming you model your programs by describing which states an object can be in and how methods will reveal or modify that state, in functional programming you model programs by describing how functions translate input data to output data. Functions themselves are considered to be data you can manipulate and much of the strength of functional programming comes from manipulating functions; that is, building more complex functions by combining simpler functions. What You´ll Learn Write functions in R including infix operators and replacement functions Create higher order functions Pass functions to other functions and start using functions as data you can manipulate Use Filer, Map and Reduce functions to express the intent behind code clearly and safely Build new functions from existing functions without necessarily writing any new functions, using point-free programming Create functions that carry data along with them Who This Book Is For Those with at least some experience with programming in R.
Logic Programming is the name given to a distinctive style of programming, very different from that of conventional programming languages such as C++ and Java. By far the most widely used Logic Programming language is Prolog. Prolog is a good choice for developing complex applications, especially in the field of Artificial Intelligence. Logic Programming with Prolog does not assume that the reader is an experienced programmer or has a background in Mathematics, Logic or Artificial Intelligence. It starts from scratch and aims to arrive at the point where quite powerful programs can be written in the language. It is intended both as a textbook for an introductory course and as a self-study book. On completion readers will know enough to use Prolog in their own research or practical projects. Each chapter has self-assessment exercises so that readers may check their own progress. A glossary of the technical terms used completes the book. This second edition has been revised to be fully compatible with SWI-Prolog, a popular multi-platform public domain implementation of the language. Additional chapters have been added covering the use of Prolog to analyse English sentences and to illustrate how Prolog can be used to implement applications of an ´Artificial Intelligence´ kind. Max Bramer is Emeritus Professor of Information Technology at the University of Portsmouth, England. He has taught Prolog to undergraduate computer science students and used Prolog in his own work for many years.
Learn Intel 64 assembly language and architecture, become proficient in C, and understand how the programs are compiled and executed down to machine instructions, enabling you to write robust, high-performance code. Low-Level Programming explains Intel 64 architecture as the result of von Neumann architecture evolution. The book teaches the latest version of the C language (C11) and assembly language from scratch. It covers the entire path from source code to program execution, including generation of ELF object files, and static and dynamic linking. Code examples and exercises are included along with the best code practices. Optimization capabilities and limits of modern compilers are examined, enabling you to balance between program readability and performance. The use of various performance-gain techniques is demonstrated, such as SSE instructions and pre-fetching. Relevant Computer Science topics such as models of computation and formal grammars are addressed, and their practical value explained. What You´ll Learn Low-Level Programming teaches programmers to: Freely write in assembly language Understand the programming model of Intel 64 Write maintainable and robust code in C11 Follow the compilation process and decipher assembly listings Debug errors in compiled assembly code Use appropriate models of computation to greatly reduce program complexity Write performance-critical code Comprehend the impact of a weak memory model in multi-threaded applications Who This Book Is For Intermediate to advanced programmers and programming students
Teaches readers the basics of Python programming through simple game creation and describes how the skills learned can be used for more practical Python programming applications and real-world scenarios.
Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you´re a good GameMaker game application developer or programmer? Think again with this awesome book! What You´ll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.
Maya artists and animators face complex problems that are not easily solved with the built-in capabilities of the program. MEL (Maya Embedded Language), the scripting language included with Maya, enables users to automate and customize their work. Programming in MEL is often the first programming task of any kind attempted by an artist or animator. However, learning to program is hard for many artists, and it is very hard to learn how to program MEL by just reading the Maya documentation. In the first edition of MEL Scripting for Maya Animators, Mark Wilkins and Chris Kazmier provided very clear explanations of basic programming concepts to an audience without programming experience. That book earned the reputation as the best introductory book on MEL. Since that edition, Maya has released two new major version upgrades and its user base has continued to grow. Now in a second edition, the book is fully updated to Maya 6 and includes a number of brand new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs.
Master the fundamentals of Scala and understand its emphasis on functional programming that sets it apart from Java. This book will help you translate what you already know in Java to Scala to start your functional programming journey. Learn Scala is split into four parts: a tour of Scala, a comparison between Java and Scala, Scala-specific features and functional programming idioms, and finally a discussion about adopting Scala in existing Java teams and legacy projects. After reading and using this tutorial, you´ll come away with the skills in Scala to kick-start your productivity with this growing popular language. What You´ll Learn Tour Scala and learn the basic syntax, constructs, and how to use the REPL Translate Java syntax that you already know into Scala Learn what Scala offers over and above Java Become familiar with functional programming concepts and idioms Gain tips and advice useful when transitioning existing Java projects to Scala Who This Book Is For Java developers looking to transition to Scala. No prior experience necessary in Scala.
Familiarize yourself with the basics of Python for engineering and scientific computations using this concise, practical tutorial that is focused on writing code to learn concepts. Introduction to Python is useful for industry engineers, researchers, and students who are looking for open-source solutions for numerical computation. In this book you will learn by doing, avoiding technical jargon, which makes the concepts easy to learn. First you´ll see how to run basic calculations, absorbing technical complexities incrementally as you progress toward advanced topics. Throughout, the language is kept simple to ensure that readers at all levels can grasp the concepts. What You´ll Learn Understand the fundamentals of the Python programming language Apply Python to numerical computational programming projects in engineering and science Discover the Pythonic way of life Apply data types, operators, and arrays Carry out plotting for visualization Work with functions and loops Who This Book Is For Engineers, scientists, researchers, and students who are new to Python. Some prior programming experience would be helpful but not required.