This fourth Edition presents new examples on submodules, derived type i/o, object oriented programming, abstract interfaces and procedure pointers, C interop, sorting and searching, statistics and converting to more modern versions of Fortran. Key Features Highlights the core language features of modern Fortran including data typing, array processing, control structures, functions, subroutines, modules and submodules, user defined types, pointers, operator overloading, generic programming, parallel programming, abstract interfaces, procedure pointers Pinpoints common problems that occur when programming Illustrates the use of several compilers Introduction to Programming with Fortran has been written for the complete beginner with little or no programming background as well as existing Fortran programmers and those with programming experience in other languages
Learn Intel 64 assembly language and architecture, become proficient in C, and understand how the programs are compiled and executed down to machine instructions, enabling you to write robust, high-performance code. Low-Level Programming explains Intel 64 architecture as the result of von Neumann architecture evolution. The book teaches the latest version of the C language (C11) and assembly language from scratch. It covers the entire path from source code to program execution, including generation of ELF object files, and static and dynamic linking. Code examples and exercises are included along with the best code practices. Optimization capabilities and limits of modern compilers are examined, enabling you to balance between program readability and performance. The use of various performance-gain techniques is demonstrated, such as SSE instructions and pre-fetching. Relevant Computer Science topics such as models of computation and formal grammars are addressed, and their practical value explained. What You´ll Learn Low-Level Programming teaches programmers to: Freely write in assembly language Understand the programming model of Intel 64 Write maintainable and robust code in C11 Follow the compilation process and decipher assembly listings Debug errors in compiled assembly code Use appropriate models of computation to greatly reduce program complexity Write performance-critical code Comprehend the impact of a weak memory model in multi-threaded applications Who This Book Is For Intermediate to advanced programmers and programming students
Key Features · Contains all of Java 9´s new features · The Java Module System · Testing and debugging with lambdas Audience This book is written for programmers familiar with Java and basic OO programming.
KEY FEATURES ? Using ReactiveX in real-world projects ? Multiple learning approaches to help readers completely understand each new concept ? An approachable and practical programming-first teaching style ? Filled with of examples and illustrations AUDIENCE This book is for developers who are familiar with object oriented design patterns and can read Java or C# code.
Familiarize yourself with the basics of Python for engineering and scientific computations using this concise, practical tutorial that is focused on writing code to learn concepts. Introduction to Python is useful for industry engineers, researchers, and students who are looking for open-source solutions for numerical computation. In this book you will learn by doing, avoiding technical jargon, which makes the concepts easy to learn. First you´ll see how to run basic calculations, absorbing technical complexities incrementally as you progress toward advanced topics. Throughout, the language is kept simple to ensure that readers at all levels can grasp the concepts. What You´ll Learn Understand the fundamentals of the Python programming language Apply Python to numerical computational programming projects in engineering and science Discover the Pythonic way of life Apply data types, operators, and arrays Carry out plotting for visualization Work with functions and loops Who This Book Is For Engineers, scientists, researchers, and students who are new to Python. Some prior programming experience would be helpful but not required.
A hands-on introduction to computer science concepts for non-technical readers. Activities include word searches, mazes, ´´Find the Bug!´´ hunts, matching games, ´´Color by Boolean´´ (a twist on the classic Paint by Numbers), and more. The Computer Science Activity Book is the perfect companion for curious youngsters and grown-ups -- especially those who think they´ll never understand how computers work. As readers work their way through this collection of fun and innovative hands-on exercises, they´ll learn the core programming concepts and computer terminology that form the foundation of a STEM education. Readers learn about historical figures like Charles Babbage, Ada Lovelace, Grace Hopper, and Alan Turing; how computers store data and run programs; and how the parts of a computer work together (like the hard drive, RAM, and CPU) through activities that teach foundational programming concepts like drawing a garden of flowers using for loops and creating creatures with conditional statements.
O´Reilly´s bestselling book on Linux´s bash shell is at it again. Now that Linux is an established player both as a server and on the desktop Learning the bash Shell has been updated and refreshed to account for all the latest changes. Indeed, this third edition serves as the most valuable guide yet to the bash shell. As any good programmer knows, the first thing users of the Linux operating system come face to face with is the shell the UNIX term for a user interface to the system. In other words, it´s what lets you communicate with the computer via the keyboard and display. Mastering the bash shell might sound fairly simple but it isn´t. In truth, there are many complexities that need careful explanation, which is just what Learning the bash Shell provides. If you are new to shell programming, the book provides an excellent introduction, covering everything from the most basic to the most advanced features. And if you´ve been writing shell scripts for years, it offers a great way to find out what the new shell offers. Learning the bash Shell is also full of practical examples of shell commands and programs that will make everyday use of Linux that much easier. With this book, programmers will learn: - How to install bash as your login shell - The basics of interactive shell use, including UNIX file and directory structures, standard I/O, and background jobs - Command line editing, history substitution, and key bindings - How to customize your shell environment without programming - The nuts and bolts of basic shell programming, flow control structures, command-line options and typed variables - Process handling, from job control to processes, coroutines and subshells - Debugging techniques, such as trace and verbose modes - Techniques for implementing system-wide shell customization and features related to system security
Build a microservices architecture with Spring Boot, by evolving an application from a small monolith to an event-driven architecture composed of several services. This book follows an incremental approach to teach microservice structure, test-driven development, Eureka, Ribbon, Zuul, and end-to-end tests with Cucumber. Author Moises Macero follows a very pragmatic approach to explain the benefits of using this type of software architecture, instead of keeping you distracted with theoretical concepts. He covers some of the state-of-the-art techniques in computer programming, from a practical point of view. You´ll focus on what´s important, starting with the minimum viable product but keeping the flexibility to evolve it. What You´ll Learn Build microservices with Spring Boot Use event-driven architecture and messaging with RabbitMQ Create RESTful services with Spring Master service discovery with Eureka and load balancing with Ribbon Route requests with Zuul as your API gateway Write end-to-end rests for an event-driven architecture using Cucumber Carry out continuous integration and deployment Who This Book Is For Those with at least some prior experience with Java programming. Some prior exposure to Spring Boot recommended but not required.
Embedded Systems: ARM Programming and Optimization combines an exploration of the ARM architecture with an examination of the facilities offered by the Linux operating system to explain how various features of program design can influence processor performance. It demonstrates methods by which a programmer can optimize program code in a way that does not impact its behavior but improves its performance. Several applications, including image transformations, fractal generation, image convolution, and computer vision tasks, are used to describe and demonstrate these methods. From this, the reader will gain insight into computer architecture and application design, as well as gain practical knowledge in the area of embedded software design for modern embedded systems. Covers three ARM instruction set architectures, the ARMv6 and ARMv7-A, as well as three ARM cores, the ARM11 on the Raspberry Pi, Cortex-A9 on the Xilinx Zynq 7020, and Cortex-A15 on the NVIDIA Tegra K1 Describes how to fully leverage the facilities offered by the Linux operating system, including the Linux GCC compiler toolchain and debug tools, performance monitoring support, OpenMP multicore runtime environment, video frame buffer, and video capture capabilities Designed to accompany and work with most of the low cost Linux/ARM embedded development boards currently available