The Beginners Guide series is back with a clear and comprehensive look at working in Adobe´s Photoshop Elements.
Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity& Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists´ illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.
This book constitutes the proceedings of the 10th IFIP WG 8.5 International Conference on Electronic Participation, ePart 2018, held in Krems, Austria, in September 2018. The 12 revised full papers presented in this book were carefully reviewed and selected from 29 submissions. The papers are clustered under the following topical sections: general e-democracy and e-participation; digital collaboration and social media; policy modeling and policy informatics; and social innovation.
This volume aims to stimulate discussions on research involving the use of data and digital images as an understanding approach for analysis and visualization of phenomena and experiments. The emphasis is put not only on graphically representing data as a way of increasing its visual analysis, but also on the imaging systems which contribute greatly to the comprehension of real cases. Scientific Visualization and Imaging Systems encompass multidisciplinary areas, with applications in many knowledge fields such as Engineering, Medicine, Material Science, Physics, Geology, Geographic Information Systems, among others. This book is a selection of 13 revised and extended research papers presented in the International Conference on Advanced Computational Engineering and Experimenting -ACE-X conferences 2010 (Paris), 2011 (Algarve), 2012 (Istanbul) and 2013 (Madrid). The examples were particularly chosen from materials research, medical applications, general concepts applied in simulations and image analysis and other interesting related problems.
Ainda hoje, as técnicas existentes para a manipulação de slides se apresentam restritas. Em geral, ocorre a interrupção frequente da apresentação para que o apresentador se desloque ao computador para o controle dos slides. Este livro apresenta a construção de um sistema de baixo custo que possibilita o controle de apresentações de slides em projetores multimídia por meio da visão computacional e processamento digital de imagens. O aplicativo constitui basicamente de duas etapas: uma de calibração em que a região da área de projeção que o usuário pode interagir é detectada e outra que diz respeito à apresentação. O controle ocorre a partir de um sistema de rastreamento que gera ações na apresentação a partir da posição da mão do apresentador. Uma webcam é utilizada como um sensor para a captura, em tempo real, de imagens da apresentação. Estas imagens passam por algoritmos e técnicas de visão computacional e processamento digital de imagens para que seja possível detectar alterações na cena. Quando alterações são detectadas, comandos são executados sobre os slides.
This book constitutes the refereed proceedings of the 7th International Conference on Well-Being in the Information Society, WIS 2018, held in Turku, Finland, in August 2018. The 19 revised full papers presented were carefully reviewed and selected from 42 submissions. With the core topic ´´Fighting Inequalities´´ WIS 2018 focused on innovations and fresh ideas in the cross-section of information society and health as understood in a wide sense. The papers presented in this volume are organized along the following broad topics: digital society and e-health.
John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author´s visual approach will greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. Each chapter includes full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will consolidate comprehension of abstract mathematical concepts. Foundation Mathematics for Computer Science covers number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus, and reveals the names of the mathematicians behind such inventions. During this journey, John Vince touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barycentric coordinates, transfinite sets and prime numbers. Whether you intend to pursue a career in programming, scientific visualisation, systems design, or real-time computing, you should find the author´s literary style refreshingly lucid and engaging, and prepare you for more advanced texts.
The automation of manual activities was a long-time imagination of human beings. With the development of computers, this dream is coming to be realized. Over the past 50 years, many researches are conducted to develop machines and software that help and sometimes replace human beings. Optical Character Recognition(OCR) is one of the most successful applications of technology in the field of pattern recognition and artificial intelligence. OCR systems take scanned images of paper documents as input, and automatically convert them into digital format for computer-aided data processing. In the first part of this book, the definition, architecture, benefits, applications and issues of developing of OCR systems are covered. A total of fifteen researches are reviewed and a summary of the identified problems, objective of the study, methods, techniques and algorithms applied or innovated, scope and limitation, performance evaluation as well as the future research direction pointed by all researches are presented in an interesting manner. Finally conclusion and recommendations with references to reviewed literatures are presented.
´´At the core, Hit Refresh, is about us humans and the unique quality we call empathy, which will become ever more valuable in a world where the torrent of technology will disrupt the status quo like never before.´´ - Satya Nadella from Hit Refresh ´´Satya has charted a course for making the most of the opportunities created by technology while also facing up to the hard questions.´´ - Bill Gates from the Foreword of Hit Refresh The New York Times bestseller Hit Refresh is about individual change, about the transformation happening inside of Microsoft and the technology that will soon impact all of our lives-the arrival of the most exciting and disruptive wave of technology humankind has experienced: artificial intelligence, mixed reality, and quantum computing. It´s about how people, organizations, and societies can and must transform and ´´hit refresh´´ in their persistent quest for new energy, new ideas, and continued relevance and renewal. Microsoft´s CEO tells the inside story of the company´s continuing transformation, tracing his own personal journey from a childhood in India to leading some of the most significant technological changes in the digital era. Satya Nadella explores a fascinating childhood before immigrating to the U.S. and how he learned to lead along the way. He then shares his meditations as a sitting CEO-one who is mostly unknown following the brainy Bill Gates and energetic Steve Ballmer. He tells the inside story of how a company rediscovered its soul-transforming everything from culture to their fiercely competitive landscape and industry partnerships. As much a humanist as engineer and executive, Nadella concludes with his vision for the coming wave of technology and by exploring the potential impact to society and delivering call to action for world leaders. ´´Ideas excite me,´´ Nadella explains. ´´Empathy grounds and centers me.´´ Hit Refresh is a set of reflections, meditations, and recommendations presented as algorithms from a principled, deliberative leader searching for improvement-for himself, for a storied company, and for society.
Dank des Lightning Digital AV Adapter von Apple können Sie alles, was Sie auf dem Display Ihres iPad mit Retina Display, iPad mini, iPhone 5 oder iPod touch (5. Generation) sehen, wie z.B. A pps, Präsentationen; Websites und mehr - a uf einem HD-Fernseher oder HDMI kompatiblen Bildschirm wiedergeben, und zwar in HD-Format mit bis zu 180p (Filme werden mit bis zu 720p wiedergegeben). Sehen Sie sich D iashows und Filme in Großformat mit bis zu 720p an. Schließen Sie dafür einfach Ihren iPad mit Retina Display, iPad mini, iPhone 5 oder iPod touch (5. Generation) an einen HD-Fernseher oder an ein HDMI kompatiblen Bildschirm an. Der Lightning Digital AV Adapter von Apple leitet die digitalen Audiosignale an Bildschirme, die dies unterstützen. Schließen Sie den Lightning Digital AV Adapter von Apple ganz einfach mit dem Lightning Connector an Ihr iPad, iPad mini, iPhone 5 oder einen iPod touch (5. Generation) an und mit dem HDMI-Kabel (seperat erhältlich) an Ihren HDMI kompatiblen Bildschirm. Über einen zweiten Lightning Connector, der im HDMI Adapter integriert ist, wird das Gerät aufgeladen und synchronisiert, wenn es mit einem HDMI kompatiblen Bildschirm verbunden ist.